This page summarises the iRacing 2026 Season 1 changes that matter most for day-to-day driving,
UI/HUD behaviour, VR users, and anyone running overlays.
Official notes: Initial Release [1],
Patch 1 [2],
Patch 1 Hotfix 1 [3].
Big UI changes
Standalone Widgets can be enabled via Alt+K and the “eyeball” toggle [1]
Widgets are read-only but reflect changes made in Black Boxes [1]
New Options Search filters settings as you type [1]
Performance meter options moved into Widget Options (Alt+K) [1]
VR & stability fixes
Patch 1: fixed a critical issue where the interface was blurry for some VR users[2]
iRacing Standalone Widgets can be mistaken for overlays (they look similar) [1]
If you rely on iRacing Black Boxes, function keys still control many screens [4]
Keyboard shortcut reference: F-keys are commonly used for timing/relative/standings [5]
Known visual issue (Patch 1 notes)
Patch 1 lists a known issue where extra driver names may populate Entries/Driver Focus in replays (visual only) [2]
What changed (plain English)
Standalone Widgets (Alt+K) are now a major thing
You can run multiple Standalone Widgets at once[1]
They are read-only, but reflect changes made elsewhere (e.g., Black Boxes) [1]
To enable them: press Alt+K → scroll to Standalone Widgets → click the “eyeball” [1]
Options Search makes settings faster to find
Initial release adds a Search feature to the Options menu that filters results as you type [1]
Patch 1 fixes issues where some dropdown selections could be blank in Options [2]
VR users: Patch 1 is important
Patch 1 fixes a critical issue where the UI could be blurry for some VR users[2]
Initial release includes VR widget layout saving fixes and a render target allocation fix that impacted performance [1]
Weather server stability hotfix
Patch 1 Hotfix 1 targets a critical issue that could crash race servers related to water heights and rain rates at certain tracks [3]
Practical tip after a sim update:
If something “looks new” (Relative/Standings/Weather panels), confirm whether it’s an iRacing Standalone Widget (Alt+K) before chasing an overlay problem.
Standalone widgets are edited inside iRacing and behave differently to external overlays. [1]