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Radar Overlay
Radar Overlay
Radar Overlay (Free to Use)
A proximity “radar” that shows cars around you so you can avoid side contact and unsafe merges.
[1]
What it does
Best time to use
Quick setup
Key settings
VR positioning
Troubleshooting
Sources
What it does
Situational awareness
Shows where nearby cars are relative to you (left/right/behind/ahead).
Helps you avoid “door bashes” when someone is in your blind spot.
Especially useful when mirrors are blocked (A-pillars), low FOV, or heavy traffic.
What it’s NOT
Not a “who is faster” tool — it’s for
space awareness
.
Not a replacement for mirrors — it supports them.
Not something to stare at constantly — quick glances only.
Best time to use
Race starts & restarts:
instant “who’s alongside” awareness.
Side-by-side battles:
confirms overlap before turn-in.
Rejoins / pit exit:
reduces the risk of merging into traffic.
Multiclass:
helps you sense a faster class arriving beside you.
Quick setup
Enable
Radar
in RaceLab → Overlays.
Place it near your
peripheral vision
(common: lower-centre or lower-left).
Resize so you can read it with a quick glance (don’t make it huge).
Join a session with other cars and confirm markers move correctly.
Placement rule (works for almost everyone)
Radar should never cover apexes, braking markers, or turn-in points.
If you notice it too much, it’s too big or too central.
Key settings (the ones that matter)
Range / distance
Keep it tight
for racing (less clutter, clearer decisions).
Too wide = lots of dots you don’t need; too tight = late warnings.
Size & clarity
Scale:
just big enough to see overlap.
Opacity:
raise transparency if it feels distracting.
Colors / class awareness
If class/team coloring exists for your sim, enable it (great for multiclass).
Keep contrast high so you can read it instantly.
“I keep watching it” fix
Shrink it slightly.
Move it further toward a corner of your view.
Increase transparency a bit.
VR positioning (quick rule)
Readable with a
glance
— not a head turn.
If it feels too “in your face”, reduce
scale first
.
Keep it low and slightly to one side so it doesn’t compete with the horizon.
Troubleshooting
No cars showing
Confirm the correct sim/game is selected and running.
Test with AI/online session that definitely has cars nearby.
Toggle Radar off/on once after the session fully loads.
Looks wrong / hard to interpret
Reduce range first (wide ranges feel “busy”).
Resize smaller and move it further into the periphery.
If Windows display scaling is unusual, try 100% scaling as a test.
Sources & References
[1]
Radar Overlay screenshot (RaceLab UI image provided for this support site).
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RaceLab Support – Radar Overlay (Free to Use)
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