This page lists unofficial community reports about how RaceLab overlays behave across different sims. Most overlay behaviour is the same for all sims – the main differences are:
| Scope | Area | Issue, Cause & Workaround (Unofficial) |
| All Sims | Overlay Not Visible |
Issue: RaceLab overlay starts, but nothing appears on screen,
or overlays are hidden behind the game window. Possible causes: • Game is running in true exclusive fullscreen and sits above the overlay window. • Overlay is on another monitor, or outside the current screen bounds. • Wrong Scene/Layout selected, with all panels disabled or off-screen. Suggested checks: • Use borderless window or windowed mode in-game where possible. • Alt+Tab and look for RaceLab overlay windows on other monitors. • In RaceLab, open the Layout editor and reset the layout or load a known-good preset. Status: Common – usually window mode or layout position. |
| Triple / Ultrawide Users | Size & Position |
Issue: Overlays appear stretched, too large, or placed on a
side screen when using triples or very wide monitors. Possible causes: • Windows “main monitor” is not the same as the monitor you expect for overlays. • DPI scaling or resolution is different between monitors. Suggested checks: • In Windows Display Settings, confirm which monitor is set as Main display. • Try setting the sim and RaceLab on the same monitor and resolution first. • Use the Layout editor to drag overlays to the correct screen and save the layout. Status: Common for triple / mixed-resolution setups. |
| All Sims | Performance / FPS |
Issue: FPS is normal with RaceLab closed, but drops
significantly when overlays are enabled. Possible causes: • Too many overlays visible at once (especially graphs, logs and long lists). • GPU/CPU already near 100% before overlays are added. • VR or high-resolution rendering + overlays pushing the system over its limit. Suggested checks: • Start with a minimal layout (for example, only Relative + Flags). • Turn off heavy widgets such as large telemetry graphs, logs or big tables. • Make sure the sim is not running higher resolution or supersampling than needed. Status: Common – strongly hardware and layout dependent. |
| Per Sim | Overlay Support |
Issue: A layout loads, but some specific overlays never show
in certain sims, even though they work in others. Possible causes: • That sim does not expose the data needed for a particular widget yet. • Live timing / standings / extra channels are not implemented equally for all sims. Suggested checks: • Compare the same layout between sims to see which widgets are missing. • Check the RaceLab Garage / Roadmap for notes on which widgets are supported per sim. • If in doubt, treat the missing widget as “not yet supported” for that sim rather than a fault. Status: By design – overlay support varies per title. |
| Multi-sim Users | Reusing Layouts |
Issue: A layout cloned or reused across sims looks slightly
different or needs extra adjustment in some titles. Possible causes: • Different safe areas / HUD regions in each sim. • Different camera FOV or aspect ratio affecting perceived overlay size. Workaround: • Treat each sim as needing a final tweak pass even when using the same base layout. • Keep one “master layout” (for example from iRacing) and create per-sim variants with small position tweaks. Status: Expected – sims do not share identical HUD spaces. |
Note: This page is community-maintained (Scottozy) and is not an official RaceLab document. Always check the official RaceLab app, Garage and roadmap for the latest information on overlay behaviour and sim support.