| Game / Sim | Area / Feature | Issue, Cause & Workaround (Unofficial) |
| Le Mans Ultimate | Overlays / Connection |
Issue: Some users report they cannot get any RaceLab overlay
working with LMU at all – no widgets appear on screen even after enabling
layouts and starting sessions. Likely cause: LMU overlay connection not fully initialised (plugin not active, wrong sim selected in RaceLab, or overlay layout not started). In some cases another app is already using the same port or blocking the overlay window. Workaround: 1) In RaceLab, make sure LMU is selected as the active sim and a layout is chosen. 2) Start LMU, load a session and get into the car, then press Start layout in RaceLab. 3) Check that no firewall/overlay blocker is stopping RaceLab, and that no other overlay app is bound to the same port. Status: Open – repeated Discord reports (Sept–Dec 2025). |
| Le Mans Ultimate | Telemetry / Driver Mapping |
Issue: Overlay shows data for another driver instead of the
local player (e.g. wrong speed, lap, or inputs – looks like you are watching
someone else). Likely cause: In some LMU sessions the internal driver index or telemetry mapping can mismatch when spectators / replays / driver swaps are involved. RaceLab may be binding to the wrong car slot if LMU does not clearly expose "player car" first. Workaround: • Verify you are actually in the car, not spectating or replaying. • Leave the session and rejoin, then restart the layout in RaceLab. • If it persists, switch to a simple test session (single car, no AI) to confirm if the problem is session-specific. Status: Open – under community observation (multiple reports). |
| Le Mans Ultimate | Layouts |
Issue: User reports "I don't have a layout in LMU" or the
layout list appears empty, even though overlays were working before. Likely cause: Local layout configuration corruption or the wrong sim/layout profile selected in RaceLab. Occasionally happens after updates or when copying configs between sims. Workaround: 1) In RaceLab, open Layouts and confirm LMU is the selected sim. 2) Create a fresh simple layout (e.g. relatives + one panel) and save it. 3) Restart RaceLab App and LMU, then try Start layout again. Status: Open – sporadic reports, usually solved by recreating layouts. |
| Le Mans Ultimate | Timing / Penalties |
Issue: Reports that penalties or off-track events in LMU can
cause RaceLab to mark laps as invalid or treat them incorrectly, even when
the sim itself handles them differently. This feels inconsistent and
frustrating for users doing hotlaps / practice. Likely cause: RaceLab currently interprets LMU penalty and track-limits flags in a way that sometimes differs from how LMU classifies the lap. This can be a mismatch between LMU's internal rules and the data exposed to third-party tools. Workaround: Use RaceLab lap-validity as a guide but confirm best laps directly in LMU's own timing for now. Treat this as a known limitation until LMU/RaceLab alignment improves. Status: Investigating – based on user feedback in Discord. |
| Le Mans Ultimate | Telemetry / Steering |
Issue: RaceLab telemetry overlay shows a steering angle that
looks different to the in-game wheel / HUD in LMU. Likely cause: Different steering angle sources (raw wheel input vs. in-car steering, scaling for rotation range, or LMU sending a different reference value than iRacing/ACC). Small differences are expected, but large mismatches could be a bug in how LMU exposes telemetry or how RaceLab reads it. Workaround: Use the overlay as a relative guide (for smoothness / clipping) rather than an absolute degree matching the wheel. If the difference is extreme, report screenshots and wheel settings so devs can reproduce. Status: Open – needs more reproducible data. |
| iRacing | Display Mode / Overlays |
Issue: RaceLab overlay does not appear when iRacing is in
true fullscreen. It works in windowed or borderless window mode, but users
sometimes see worse performance there. Likely cause: Like most external overlays, RaceLab relies on the Windows compositor. Exclusive fullscreen bypasses this, so overlays cannot be drawn above the game. Workaround: Run iRacing in borderless windowed mode at your monitor's native resolution. Recover FPS by tuning graphics options (shadows, mirrors, AA) instead of switching back to exclusive fullscreen. Status: Limitation – by design, not a pure bug. |
| iRacing | VR / Performance |
Issue: With RaceLab overlays enabled in VR (e.g. Quest via
Virtual Desktop), FPS can drop from ~120–135 fps to ~20 fps. CPU and GPU
graphs spike when overlays are turned on, especially with many widgets
active. Likely cause: Overlays are extra Chromium/Electron surfaces rendered on top of the game. VR streaming plus high supersampling and many fast-updating panels can saturate GPU and encoder resources. Workaround ideas: • Test with a very simple layout (1–2 panels) as a baseline. • Reduce VR resolution / supersampling slightly. • Try RaceLab with hardware acceleration ON vs OFF and compare. • Close any other overlay/monitoring tools to free GPU/compositor load. Status: Investigating – based on multiple VR channel reports. |
| VR – All Sims | VR / Overlays / Streaming |
Issue: Across several sims (iRacing, LMU, ACC, AMS2) users
report extra latency or “jitter” in VR when many overlays are active,
especially when streaming via Virtual Desktop or similar tools. Likely cause: Combination of: high-res VR rendering, encoding load, and multiple browser-based overlay windows refreshing many times per second. Small timing differences add up in the VR compositor. General VR tips: • Start with a lightweight layout and add panels gradually. • Prefer wired link or the most stable streaming option where possible. • Keep driver & GPU software up-to-date and avoid running other heavy overlay tools at the same time. Status: Ongoing optimisation area – behaviour varies by PC and VR setup. |
| [Game / Sim] | [Area / Feature] |
Issue: [Short description of what the user sees.] Likely cause: [What seems to be happening / context.] Workaround: [Steps users can try right now.] Status: [Open / Investigating / Fixed (Unofficial) / Limitation] |
Note: This list is unofficial and community-maintained (Scottozy). It is based on Discord reports, testing, and (where possible) cross-checking with the official RaceLab Garage and Roadmap.
This page groups RaceLab problems by simulation. Use it when a user says “RaceLab is broken in <sim name>” and you want to see known issues, quirks and current status for that specific title.
Each game card can link to a dedicated “Bugs & Issues – [Sim Name]” page or to a filtered view in your quarterly bug reports. Start here when triaging reports that clearly name a sim (e.g. “in ACC” or “in LMU”) and then drill down for details.
Use this section when a report clearly names a sim (for example “in ACC” or “in LMU”). It helps you decide if the issue is global, track-specific or user-specific, and where to file it.
Use this table to decide how “big” the issue really is before you log it.
| Scope | Typical signs | How to file it |
|---|---|---|
| Global sim issue | Many users, multiple tracks/cars, started after a known sim or RaceLab update. | Log under this game with clear version numbers and link it in the Quarterly report. |
| Track / content specific | Only certain tracks, layouts, cars or weather conditions. | Note the exact combo (track, layout, car, conditions) and mark it as “content-specific”. |
| User-specific | Only one user or a tiny group; often linked to unique PC or overlay setup. | Treat as a support case first. Only promote to “bug” if others can reproduce it. |