Performance & FPS – Keeping RaceLab Smooth
Tips to keep your games smooth while using RaceLab overlays – whether you run triples, ultrawide or VR.
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Goal: Good, stable FPS first – then add “nice to have” overlays on top, not the other way around.
Performance basics – what actually costs FPS?
Biggest performance killers
- Running very high resolutions (triples / 4K / VR) with maxed graphics.
- Heavy post-processing (motion blur, depth of field, strong AA, high shadows).
- Too many windows on top of the game (overlays, browser windows, tools).
- Background apps quietly using CPU / GPU (browsers, launchers, recording apps).
What RaceLab overlays add
- Each overlay is a small extra window that must be drawn and updated.
- More overlays or very large overlays = more work for your GPU and CPU.
- Transparent overlays and animations cost slightly more than simple static ones.
- On modern PCs, RaceLab is usually a small part of the total FPS cost – but on older systems every bit matters.
How to reduce impact from RaceLab overlays
Keep only what you really use
- Disable overlays you don’t actively look at during the race (especially big timing blocks).
- For practice, keep more information; for races, keep only the essentials (relative, fuel, flags, key data).
- Avoid stacking many overlays in one corner – spreading load can sometimes behave better.
Layout and size choices
- Use one main timing overlay instead of several small ones doing similar jobs.
- Make overlays only as large as needed to read comfortably at your viewing distance.
- If you race in VR or triples, keep overlays closer to the centre; this often allows smaller, lighter widgets.
In-game settings that matter most for FPS
These settings usually give the biggest FPS gains in sims like iRacing, ACC, rFactor 2, AMS2, F1 and LMU.
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Graphics sliders to try first
- Reduce shadows (and shadow distance) one or two steps.
- Lower reflection quality / number of visible cars in mirrors.
- Turn down or disable motion blur, depth of field and screen-space reflections.
- Cut crowds, trackside objects and environment detail slightly – big gain for small visual loss.
Resolution and display mode
- Use your monitor’s native resolution, but avoid unnecessary super-sampling where possible.
- “Borderless windowed” or “Windowed (fullscreen)” usually behaves best with overlays.
- If FPS is unstable, enable a sensible FPS cap (for example 60 / 90 / 120) to reduce spikes.
- On VR headsets, lower render scale a little before lowering other graphics – this is often a big win.
PC & GPU tips before blaming RaceLab
Clean up background load
- Close browsers, launchers and apps you don’t need while racing.
- Check Task Manager for anything constantly using CPU or GPU in the background.
- Pause large downloads, cloud sync or Windows updates when you’re on track.
Drivers & basic maintenance
- Keep GPU drivers reasonably up to date (no need to chase every single version).
- Use your GPU control panel to disable forced extra filters on top of the game where possible.
- Make sure your sim and RaceLab are installed on a reasonably fast drive (SSD preferred).
Extra notes for VR and triple-screen users
VR specific tips
- Use borderless or windowed display mode with overlays rather than exclusive fullscreen.
- Keep the number of active overlays low in VR, and test changes in a quiet practice session first.
- Restart the VR compositor (SteamVR / OpenXR) if overlays start to appear behind the view or feel “sticky”.
Triple-screen & ultrawide
- Set up your triple or ultrawide resolution first, confirm FPS is stable, then add overlays on top.
- Avoid stretching one overlay all the way across all three screens unless absolutely needed.
- Place key overlays on the centre screen; this reduces eye travel and often lets you keep them smaller.
Quick “Performance & FPS” checklist
- ✅ Game runs smoothly with no overlays – if not, fix base FPS first.
- ✅ Only essential overlays enabled for racing (relative, fuel, flags, key info).
- ✅ Heavy graphics options (shadows, reflections, crowd detail) tuned down a little.
- ✅ Background apps closed; no hidden downloads or CPU hogs running.
- ✅ For VR / triples: correct resolution set and stable before overlays are added.